---
title: "Examples"
description: "Runnable @bomb.sh/tty demos and what to learn from each"
canonical: https://bomb.sh/docs/tty/guides/examples/
---

# Examples

The best way to learn `@bomb.sh/tty` after the [getting started guide](/docs/tty/basics/getting-started) is to run the demos in the [tty repository](https://github.com/bombshell-dev/tty). Each one is a small app that shows how the pieces fit together: render loop, input parsing, terminal modes, transitions.

> **Note:**
>
> Examples are **not** shipped in the npm package. Clone the repo to run them. They also require a **real terminal**. They won't run in the browser-based Clack WebContainer on this site.

## Get set up

```bash
git clone https://github.com/bombshell-dev/tty.git
cd tty
make          # build the WASM bundle
node examples/keyboard/index.ts
```

> **Note:**
>
> Requires **Node >= 22** or **Deno**. Run all commands from the repository root (`tty/`), not from inside `examples/`.

## Which demo should I run?

| Demo                              | Start here if you want to…                          | Key APIs                                                                                                                  |
| --------------------------------- | --------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------- |
| [Keyboard](#keyboard)             | Wire up input, pointer hover, and terminal modes    | [`createInput`](/docs/tty/api/input), [`settings`](/docs/tty/api/settings), [`render` pointer option](/docs/tty/api/term) |
| [Transitions](#transitions)       | Animate layout and color between frames             | [`open` transitions](/docs/tty/api/ops), [`animating`](/docs/tty/api/term)                                                |
| [Inline regions](#inline-regions) | Draw animated output in scrollback, not full-screen | [`render` line mode](/docs/tty/api/term), [`DSR`](/docs/tty/api/termcodes)                                                |
| [2048](#2048)                     | See everything combined in a real app               | ops, term, input, settings                                                                                                |
| [Diff](#diff)                     | Highlight per-glyph in a layout                     | [`text` `bg`](/docs/tty/api/ops)                                                                                          |

**Suggested order:** keyboard → transitions → inline regions → 2048. Diff is a focused layout exercise you can skip until you need it.

## Keyboard

[`examples/keyboard/index.ts`](https://github.com/bombshell-dev/tty/blob/main/examples/keyboard/index.ts)

```bash
node examples/keyboard/index.ts
```

This is the best first demo. It shows the full loop most apps follow:

1. Apply [terminal settings](/docs/tty/api/settings) (alternate buffer, hidden cursor, mouse tracking)
2. Create a [term](/docs/tty/api/term) and feed [pointer state](/docs/tty/api/term) each frame
3. Parse stdin through [`createInput`](/docs/tty/api/input) and dispatch events
4. Revert settings on exit

Type on the keyboard to see decoded key events. Move the mouse to see hover styles. Clay handles hit testing, so you don't need manual coordinate math.

![Keyboard events demo](/docs/assets/tty/keyboard-key-events.gif)

![Pointer events demo](/docs/assets/tty/keyboard-pointer-events.gif)

## Transitions

[`examples/transitions/sidebar.ts`](https://github.com/bombshell-dev/tty/blob/main/examples/transitions/sidebar.ts) · [`examples/transitions/notecards.ts`](https://github.com/bombshell-dev/tty/blob/main/examples/transitions/notecards.ts)

```bash
node examples/transitions/sidebar.ts
node examples/transitions/notecards.ts
```

Change layout or style properties between frames and attach a [`transition`](/docs/tty/api/ops) to elements. Gate your render loop on [`animating`](/docs/tty/api/term) so you only redraw while motion is in progress.

The sidebar demo animates width with keyboard shortcuts. Notecards interpolates layout and background color.

## Inline regions

[`examples/inline-regions/index.ts`](https://github.com/bombshell-dev/tty/blob/main/examples/inline-regions/index.ts)

```bash
node examples/inline-regions/index.ts
```

Renders spinners, progress bars, and small animations into **normal scrollback** instead of taking over the screen. Uses [`DSR`](/docs/tty/api/termcodes) to query cursor position and [`render` in line mode](/docs/tty/api/term) to update a fixed region.

Reach for this pattern when you want live output inside a regular CLI workflow (build logs, install progress, status lines) without switching to the alternate buffer.

## 2048

[`examples/2048/index.ts`](https://github.com/bombshell-dev/tty/blob/main/examples/2048/index.ts)

```bash
node examples/2048/index.ts
```

A complete game combining transitions, keyboard focus, pointer clicks, live resize, and an fps counter. Good reference once you understand the basics.

**Controls:** arrows or `wasd` to move · `Tab`/`Shift+Tab` for focus · `Enter`/`Space` to activate · `n` new game · `u` undo · `q` or `Ctrl+C` to quit

## Diff

[`examples/diff/index.ts`](https://github.com/bombshell-dev/tty/blob/main/examples/diff/index.ts)

```bash
node examples/diff/index.ts
```

A code-review diff view with per-glyph `bg` highlighting on [`text`](/docs/tty/api/ops) nodes. Useful if you're building structured, read-only output rather than interactive UI.

## Next steps

* [Getting Started](/docs/tty/basics/getting-started) (install, architecture, quick starts)
* [Term API](/docs/tty/api/term) (render loop and pointer events)
* [Input API](/docs/tty/api/input) (stdin event parsing)
