This page builds a small version of the GitHub CLI, gh, with a pr list command and a pr create command. You define every way into the program, parse argv into a typed intent, and dispatch on it.
route() declares an address. command() is an address that can also execute. Definitions are immutable composition pipelines, not handler registrations:
That definition makes these entry points reachable, and no others:
HELP / VERSION / EXECUTE /
HELP /pr
HELP /pr/list EXECUTE /pr/list
HELP /pr/create EXECUTE /pr/create
Every route supports help. Version exists only on the root, because only the root calls version(). pr is a route(), not a command(), so it has no execute method.
The root name identifies the executable and is not repeated in route IDs. gh pr list selects /pr/list, not /gh/pr/list.
parse() returns a discriminated union of every reachable entry point. Check ok, then switch on method and route. The dispatch stays flat even when the route tree is deep:
The process.argv property returns an array containing the command-line
arguments passed when the Node.js process was launched. The first element will
be
execPath
. See process.argv0 if access to the original value
of argv[0] is needed. The second element will be the path to the JavaScript
file being executed. The remaining elements will be any additional command-line
arguments.
For example, assuming the following script for process-args.js:
Returns a copy of a section of an array.
For both start and end, a negative index can be used to indicate an offset from the end of the array.
For example, -2 refers to the second to last element of the array.
@param ― start The beginning index of the specified portion of the array.
If start is undefined, then the slice begins at index 0.
@param ― end The end index of the specified portion of the array. This is exclusive of the element at the index 'end'.
If end is undefined, then the slice extends to the end of the array.
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s','world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s','world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stderr with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
constcode=5;
console.error('error #%d', code);
// Prints: error #5, to stderr
console.error('error', code);
// Prints: error 5, to stderr
If formatting elements (e.g. %d) are not found in the first string then
util.inspect() is called on each argument and the
resulting string values are concatenated. See util.format()
for more information.
NodeJS.Process.exit(code?: number | string |null): never
The process.exit() method instructs Node.js to terminate the process
synchronously with an exit status of code. If code is omitted, exit uses
either the 'success' code 0 or the value of process.exitCode if it has been
set. Node.js will not terminate until all the 'exit' event listeners are
called.
To exit with a 'failure' code:
import{ exit }from'node:process';
exit(1);
The shell that executed Node.js should see the exit code as 1.
Calling process.exit() will force the process to exit as quickly as possible
even if there are still asynchronous operations pending that have not yet
completed fully, including I/O operations to process.stdout and process.stderr.
In most situations, it is not actually necessary to call process.exit() explicitly. The Node.js process will exit on its own if there is no additionalwork pending in the event loop. The process.exitCode property can be set to
tell the process which exit code to use when the process exits gracefully.
For instance, the following example illustrates a misuse of the process.exit() method that could lead to data printed to stdout being
truncated and lost:
import{ exit }from'node:process';
// This is an example of what *not* to do:
if(someConditionNotMet()){
printUsageToStdout();
exit(1);
}
The reason this is problematic is because writes to process.stdout in Node.js
are sometimes asynchronous and may occur over multiple ticks of the Node.js
event loop. Calling process.exit(), however, forces the process to exit before those additional writes to stdout can be performed.
Rather than calling process.exit() directly, the code should set the process.exitCode and allow the process to exit naturally by avoiding
scheduling any additional work for the event loop:
import process from'node:process';
// How to properly set the exit code while letting
// the process exit gracefully.
if(someConditionNotMet()){
printUsageToStdout();
process.exitCode =1;
}
If it is necessary to terminate the Node.js process due to an error condition,
throwing an uncaught error and allowing the process to terminate accordingly
is safer than calling process.exit().
In Worker threads, this function stops the current thread rather
than the current process.
@since ― v0.1.13
@param ― code The exit code. For string type, only integer strings (e.g.,'1') are allowed.
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s','world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s','world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s','world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s','world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
EXECUTE /pr/list with { state: "open", limit: 30 }
gh pr list --state merged --limit 5
EXECUTE /pr/list with { state: "merged", limit: 5 }
gh pr create --title "Fix typo" --draft
EXECUTE /pr/create with { title: "Fix typo", draft: true }
gh --help pr list
HELP /pr/list. Help and version target the deepest selected route.
gh pr
method-not-allowed, because /pr does not support execution
gh pr list --limit lots
unprocessable-content. Invalid data never reaches your application.
Command literals such as pr and list are routing tokens, not positional arguments. Each option binds to the route segment that owns it, so a parent and a child route can both declare an option with the same name.